After the completion of the course, the graduates will be able to:
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To design curricula through STEAM education perspectives
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To develop a sound philosophical understanding and practical uses of STEAM education and research around the disciplines
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To develop professional development programs for pre-service and in-service teachers and to provide opportunities to obtain valuable knowledge and skills about teaching.
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To develop the field of STEAM education with adequate theoretical and practical components with provisions for planning, teaching, adapting, institutionalizing, and reflecting on classroom experience.
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To facilitate the process of developing human resources in the field of STEAM Education.
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To modernize and restructure teacher education practices, emphasizing skill development and orientation to the current instructional strategy.
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To prepare innovative educational and pedagogical leaders
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To help teachers prepare materials for instructional practices based on STEAM perspectives and approaches.
Structure of the program
The program is four semesters long and has expanded for two years. There are 60 credit hours courses, comprising Core Courses (6 Cr. Hrs.), Foundation Courses (27 Cr. Hrs.), Professional Courses (6 Cr. Hrs.), Practical Courses (15 Cr. Hrs.), and Elective Courses (6 Cr. Hrs.).
Courses
Nature of the Courses |
Course Codes |
Course Names |
Credit Hours |
Core Courses (6 Cr. Hrs.) |
EDUC 508 |
Theory and Practice in Education |
3 |
EDUC 509 |
Research Methodology |
3 |
|
Foundation Courses (27 Cr. Hrs.) |
STED 501 |
Technology in STEAM Education |
3 |
STED 502 |
Arts Integration in STEAM Education |
3 |
|
STED 503 |
STEAM Education for Sustainable Development |
3 |
|
STED 504 |
Curriculum Design in STEAM Education |
3 |
|
STED 505 |
Pedagogy in STEAM Education |
3 |
|
STED 506 |
Assessment in STEAM Education |
3 |
|
STED 507 |
Leadership in STEAM Education |
3 |
|
STED 508 |
AI in STEAM Education |
3 |
|
STED 509 |
Data Analytics for STEAM Educators |
3 |
|
Professional Courses (Any two) (6 Cr. Hrs.) |
STED 510 |
Quantitative and Scientific Reasoning |
3 |
STED 511 |
STEAM-based Math and Science Teaching |
3 |
|
STED 512 |
Digital Tools and Applications |
3 |
|
STED 513 |
e-Learning and Digital Learning |
3 |
|
STED 514 |
Training and Development |
3 |
|
STED 515 |
STEAM Skills for Educators |
3 |
|
Practical Courses (15 Cr. Hrs.) |
STED 544 |
Practicum |
3 |
STED 545 |
Art Integrated Practice I |
3 |
|
STED 546 |
Art Integrated Practice II |
3 |
|
STED 547 |
Capstone Project |
6 |
|
STED 548 |
Research Projects I & II |
6 |
|
Elective Courses (Any two) (6 Cr. Hrs.) |
STED 530 |
Ethics and Equity in STEAM Education |
3 |
STED 531 |
Engineering Design in STEAM Education |
3 |
|
STED 532 |
Indigenous Technology in STEAM Education |
3 |
|
STED 533 |
Makerspace in STEAM Education |
3 |
|
STED 534 |
Robotics in STEAM Education |
3 |
|
STED 535 |
Generative AI in STEAM Education |
3 |
|
STED 536 |
Trends in STEAM Education |
3 |
|
STED 520 |
Resource Material Development in STEAM Education |
3 |
|
STED 537 |
Cybersecurity and Digital Privacy |
3 |
Eligibility Requirements
Candidates having a bachelor's degree in any discipline from a university or an institution recognized by Kathmandu University will be eligible to apply for a two-year M.Ed. program in STEAM Education.